PRESS RELEASE: 15-03-2008
"S2ENGINE BASIC EDITION 1.5" from PROFENIX STUDIO
PROFENIX STUDIO is pleased to announce the releasing of S2ENGINE BASIC EDITION 1.5, a powerfull, next-gen game development kit for PC platform.
- What's new in 1.5 version
- OPENGL 2.0 support
- New shaders for water, detail bumpmaps, reflections, alpha blending, texture coords animation,etc.
- new easy Script language syntax
- improved support for GUI
- Terrain editing/painting/sculpting/rendering support
- Hidden Surface Removal system revisited for next-gen games
- mesh with more than one material support
- COLLADA file support for static meshes with multimaterials
- mesh Instancing and hierarchical mesh grouping
S2Engine is a complete kit for developing games and Virtual Reality environments. One of its best features is high quality of graphics subsystem based on a technology that allows to project shadows over any surfaces and any objects in scene apart from their position and/or complexity. This is possible using a 'stencil shadow volumes' system optimized for real-time applications. This technique together with BumpMapping Shaders (diffuse and specular), with fully dynamic lights and with DPS technology (see features), allows to obtain real-time photorealistic environments and atmospheres. Thanks to its flexibility, every sub-system has been optimized, from graphics to physics. Moreover S2Engine has a flexible modular structure that allows user to implement new features (such as: curved surfaces, particle systems, dynamic LOD, new shaders, new deformers, etc.) and porting the code to other systems like, for instance, consoles. S2 technology is organized in a framework, based on a set of hierarchical classes, that allows easily managing all the components of a real-time interactive simulation, i.e.: Input, Sound, Network, AI, GUI, Physics, etc.
About PROFENIX STUDIO
PROFENIX STUDIO was founded by Fabio Di Paola in 2006. The mission of our company is creation of quality videogames and development of an advanced 3d software technology. The Using of propretary technology lets us to take control of overall aspects of game creation. The software is the result of a long study about games structure plus our passion into entertainment science. The great professionalism of our creatives plus a precise development strategy, due to a clever organization of our tools, lets us to make quality games easily keeping a long lasting relationship with our publishers and our partners. Making games is hard, we make it easy!
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