Rigid Bodies
In S2 ENGINE HD any inanimate object can be a rigid body and follow physics laws. The rigid bodies can be applied both to dynamic objects and static ones, in the last case they will simply for the collision with the dynamic body.
Each rigid body, including vehicles, can have a basic collision primitive (also shape), to which other primitives can be added in order to obtain more articulate shapes.
The available collision primitives are sphere, cylinders, capsules, boxes and even meshes.









